Level 2 is also a requirement to start learning two-handed weapons. You will have a rather hard time in the beginning without at least level 1, so get it. Trainers: Scatty in the old camp, Cord in the new camp, Gor Na Toth in the swamp campġ0 SP for level 1, 20 SP for level 2. More mana means using more magic before you need to replenish your mana with potions/food/sleep. Trainers: Cronos, Torrez, Baal Cadar (after casting sleep on one of his pupils) You can also find this ring in one of the side tunnels in the Old Mine. Buy and wear the Ring of Lesser Dexterity from Cronos for another +5 DEX increase. Wear Mordrag's ring for a +5 DEX increase. Buy and wear the Ring of Power (available from the start) from Cronos in the new camp for another +5 increase.Ĭertain levels are needed to handle certain bows. Drink the potion found in a chest from the blacksmith inside the castle for another +3 STR increase. Complete Horatio the Peasant for a free +5 STR increase. Learning magic circles from Baal Cadar won't prevent you from learning two-handed weapons because you're not a magician or guru, so you can have both magic and two-handed weapons if you join the swamp camp.Ĭertain levels are needed to handle certain melee weapons. However, you won't be able to become a water magician later on so you'll never be able to enter circles 5 and 6. You can learn magic circles 1-4 from Baal Cadar right away once you become a novice, much earlier than the other two camps. If you join the swamp camp as a novice, you can only become a templar. The downside here is that it'll take longer before you can become a magician. (up to the fifth circle) As a water magician, you'll still be able to learn two-handed weapon skills from Lee. If you join the new camp as a rogue, you'll have to become a mercenary first (similar to guard and can learn two-handed weapon skill) and you will get the opportunity later to become a water magician. (up to the fourth circle) As a fire magician, you will have a chance to become a water magician (up to the fifth circle) later on. A guard can learn two-handed weapon skills, a fire magician can learn how to use runes. If you join the old camp as a shadow, you'll have a choice in chapter 2 after Secretion of the Minecrawlers to become a guard or a fire magician. As a magician, even untrained with two-handed weapons, you can beat the game with the two-handed weapon. It may also be impossible if you're not a fifth circle magician yet and you've upset Saturas, because Xardas will just keep telling you to go back to Saturas to learn the fifth circle. Becoming a sixth circle magician may well be impossible at this point if you don't have enough skill points and everything is already dead. Near the end of the game, you will be forced to use either a two-handed weapon or a sixth circle rune. Not being able to strike in quick succession makes it nearly impossible to take down stronger enemies.Īlmost everything before the end of the game, even trolls, can essentially be handled with one-handed weapons, provided you obtain one of the stronger one-handed weapons like Lares' axe, Raven's sword or Scar's sword. This means you can't use the weapon very efficiently. If you're a magician you can use two-handed weapons, but only untrained. This means you can't go around killing the majority of enemies using magic. These are one-use only and only a limited supply is available from merchants, chests etc. If you're not a magician or templar, you can use magic by using spell scrolls. You're not majorly missing out if you stick to the fourth circle. While cool, you only get these quite near the end of the game and to get Uriziel's Wave of Death you'll have to give up something else. The sixth circle offers Breath of Death and Uriziel's Wave of Death. This can make it a bit tricky to actually cast these. If they manage to hit you, you'll have to restart charging the spell. (buy from Xardas) While these spells are very powerful, they also take quite some time to charge during which enemies will keep trying to hit you. (Fireball/Storm of Fire for groups of enemies) You will generally only get the rune for Rain of Fire by chapter 5. The fifth circle has Wave of Ice (Ice Block for groups of enemies) and Rain of Fire. Regarding magic circles: circles 1-4 are the most useful. 13.5 Skinning animals and removing claws, fur and teeth.
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